#ifndef CPLAYERIDLESTATE_H_
#define CPLAYERIDLESTATE_H_
#include "CPlayerBaseState.h"

class CPlayerIdleState : public CPlayerBaseState
{
private:
public:
	CPlayerIdleState();

	static CPlayerIdleState *GetInstance();

	void Enter(CPlayer *pPlayer);
	void Run();
	void Exit();
};

#endif